GameSpot may get a commission from retail offers. Destruction is at your fingertips in Prototype 2, and you don't have to work hard to conjure unbelievable chaos. Through streamlined controls, ...
"Prototype 2" is a good superhero adventure, but it's not a novel concept. Check out the familiar superpowers wielded by the hero, Sgt. James Heller: A) Like "Spider-Man," Heller hops across New ...
Prototype 2's name is something of a misnomer. It fit 2009's Prototype and its dark superhero open-world - Radical Entertainment's initial effort lacked refinement. It was all rough edges, from the ...
Prototype 2 knows what it is–a highly entertaining open-world action title that wants players to tear up the game’s environments and rip apart its inhabitants. This is where the game excels by placing ...
There's kind-of-good-ish Prototype 2 news, and there's bad Prototype 2 news. The bad news is that the PC edition has been delayed until July 24. The kind-of-good-ish news is that a "limited launch ...
Returning from overseas, Heller finds a strange, new and very dangerous NYZ Traditionally, the blockbuster video game releases come during the fall months. More recently however, big name titles have ...
Radical Entertainment was dealt a difficult blow in 2009 when their open-world superhero title, Prototype, was released one week after Sony's highly-anticipated first party project, inFamous - another ...
GameRant has been a trusted source in video game news since 2009. Now, Game Rant is an authority in the industry for their interviews, guides, reviews, and more. In Prototype 2, Radical Entertainment ...
There comes a point while playing Prototype 2 when you realize the marketing campaign was a lie. The Homecoming trailer weaves this heart wrenching story of a soldier who told his family to trust the ...
Somewhere around the release of Saints Row II the meaning of "sandbox" shrank from a description of non-narrative open world gameplay to a euphemism for "GTA clone". But it's tough to think of a ...
If you can't be original, at least be excessive. This seems to be the design principle guiding Activision's wonderfully schlocky Prototype series, and while it holds the entire enterprise back from ...