The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. The game ...
What UI / UX mistakes drive you absolutely mad in Pokémon games? I want to ship the next game with a top end experience and your feedback invaluable. pic.twitter.com ...
The newly launched Game UI Database turns an often-overlooked aspect of artful video game design into a headlining star. For most people who play games, on screen accoutrements like ammo readouts and ...
Video games have some of the best user interfaces and user experiences among all digital products. And that’s why some tech companies are taking inspiration from the people who design video games when ...
GREENBELT, MD, March 12, 2009—Scaleform® Corporation (Scaleform), the groundbreaking force in interactive entertainment middleware and user interface (UI) engines for video games, today announced ...
Video games, like any medium of popularity and note, have a rich and vibrant history that deserves to be preserved and admired. It should come as little surprise that for every facet of this rich ...
The hierarchy design in Electronauts also lends itself well to flexibility. With tools contained in physical cubes, the user is free to manipulate them in whatever way is most useful for their ...
Looking to immerse yourself into Sword Art Online (SAO)? While there are plenty of VR games that offer the sort of massive multiplayer immersion fans of the manga and anime series have craved over the ...
Most of us in the AV industry — especially the few “bratty” millennials — were not trained on how to use Windows, MacOSx, iOS, and Android. We simply grokked them and moved on, mostly because of their ...
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